All the random items you pick up from yellow-identified objects on the map go into category pools, and you essentially dump them into making consumables, new artifacts, or costume items. This is paired with a really simple crafting system. While it first seems like you can maybe specialize in specific techniques, you end up picking the options that make your overall “might” increase. These make various numbers and percentages go up, scaling your survivability up with the game’s rising difficulty. Your character can equip “artifacts,” gaining extra slots as they level up. Instead of playing with skills or abilities, much of South Park: The Fractured but Whole’s progression lies in equipment. You can’t switch party members mid-battle like you could in South Park: The Stick of Truth, but there isn’t any reason to anyway. ![]() At various points in the story, you can choose a new sub-class, but chances are most of your options are going to again be variants of what you already had in the first place. ![]() Even your main character doesn’t learn new skills over time naturally. What ensues is nearly every South Park: The Fractured but Whole battle playing out the exact same way, unless a structural gimmick is introduced. Blood and Gore, Mature Humor, Nudity, Sexual Content, Strong Language, Use of Drugs, Violence
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |